Set Designer Education
Interactive Media Planning Education
Introduction
Today, many organizations seek to achieve several important goals in e-learning. Objective number one e-learning Learning (), which has been distributed, the management of knowledge, both explicit and implicit types of knowledge can be stored and used for use by the organization. For most organizations, refers to the goal of developing interactive media instruction (IMI) to this overall goal through the creation of educational materials or training,can be used to help workers to benefits of better jobs. Instructional Systems Design (ISD) supports the theory of best practices for development and implementation of e-learning. In a very real sense, the process of ISD provides a roadmap for the creation of training products, course designers in their products to knowledge and education must adapt to the learner.
A major criticism of IMI is a tax that most of the courses designed for asynchronousLearning platforms with full of emotional and social stimuli, and a purely functional format (Hines & Pearl, 2004). Another criticism of the practice of design education in E-learning community is that these courses will give students information on the form of The Page Turner. This feeling is often the term "information is not education" about the dangers of hope that come only from knowledge of the danger zone to warn about.
Agreatest challenge for designers of educational content is to create learning activities with the platforms and interactive media learning objects, critical thinking, application of concepts and ideas inspired synthesis. For example, using the knowledge of the performance of colleagues in the design course is used for this purpose. Within this paradigm, identifies Instructional designers and a concept or principle) (ie, using the student with the possibility of this concept is strengthened orElement of knowledge to solve problems.
The design of the teaching process
Developed benchmark Instruction (CRI) Robert Mager is a comprehensive set of methods for designing and implementing training programs. ICC issues are critical: (1) Meta-analysis of the task – to identify what must be learned, are met (2) performance objectives – the exact results and how (the policy rate) to (3) Reference IndexSkills test – Assessment of learning in terms of knowledge and to achieve the above objectives, (4) developing training modules on specific objectives (Kearsley, 2006) bound.
Applying the principles of the International Criminal Court:
1. Educational objectives) related to job performance and reflect the ability (knowledge and skills to be learned.
2. Students to learn and practice the skills do not know the level of ambition are required.
3. Students receiveThe opportunity to practice each objective and obtain feedback on the quality of their services.
4. Students need to receive repeated practice in skills that are used frequently, or difficult to learn.
5. Students are free to impose their own instructions in the sequence of conditions and the process is controlled by its own competence (mastery goals).
The process of ADDIE
Addie is another heuristic method may bebe a great advantage in planning activities with the construction of the course contents of IMI online.
In the analysis phase is a class of answers to the questions that follow.
1. What is the problem of education and whether the specific objectives for the curriculum itself?
2. What characteristics of the student and the effect of decisions on education?
3. You have to identify both the content of the material andComponents of the tasks that relate to educational goals and objectives?
During the design phase, it follows that the next logical step, with questions of structure of course content, which is linked to achieving the main goals of education. In particular, if the objectives have been identified, it is time for the orderly development of tuition. The following questions can be reviewed.
1. What is the content of the sequence within each statementUnity?
2. What teaching strategies will be used to help students master the objectives?
3. What resources are available for students?
4. How do you assess learning?
IMI Courseware Design
The current design of interactive courses requires little skill and understanding of pedagogy. There are some design principles based design interface that more bits of wisdom and aesthetic judgments about what is pleasing to the eyeStandards or guidelines. For high-quality training experience for students is the role of the designer to create the interface for easy navigation through the effective use of windows, wallpaper, icons and control panels (Vaughn, 2004).
In terms of best practices for using technology and multimedia in education, it is clear that e-learning courses better through well designed with different types of learning easier with different properties(Bandwidth, for example, synchronous than asynchronous, high vs. low flow, contextualized vs. decontextualized). The interface design is chosen, must be coordinated and aesthetically with the instructions of the student and their attention.
In describing the use of storyboards as a planning tool for the design team for the project in detail, with drawings and words, screens, audio, set options, colors, fonts and content of the text (Vaughn, 2004) . The advantage of creatingStoryboard, is more or less detail with which you can see which are the elements of design are needed before the work begins. For example, based on the design of storyboards, a team can plan for the various stages of implementation of project activities to choose specialists (eg specialists in graphic and multimedia) which give them their talents and skills of experts in planning and project management. A simple way is to work with PowerPoint storyboard Start ProgramThe coverage of the key concepts for a presentation or lesson.
Layout
Create a basic presentation should be scheduled as follows. First, organize the site information in a clear and logical sequence. Reasonable amount of information on one screen. With shorter lines of text if the site is to read the screen. Put important information at the top of the site. The appropriate use of white space to increase the attractiveness of the site. And, finally, decidethe size of the screen to the right to make Web pages over.
Navigation buttons are the common elements of navigation ( "Volver", "Next", "Forward"), so that students can go through the material. Navigation buttons or arrows should be placed on the edge of the screen. The reason is mainly ergonomic, it is easier to use the mouse to a target on the edge of the screen to move somewhere. On the edge of the screen, the edge of the screen serves as a true visual orBumper with rapid movements.
Moreover, the primary information are independent of ergonomics should be near the center are the optics, with secondary information on the edges: the eyes of a reader tends to follow a path from the center outwards. Finally, psychological continuity, orientation information at the top or bottom of the screen should be placed as the next or previous screen, or concerns.
Using color
Color standards are of paramount importance forconsistency in a website. For the overlap, a neutral color like white, must be used because it provides the biggest difference in most of those who contribute to the construction of readability, and supports a wide range of colors for text and symbols, and is similar to the pages of the press are the traditional basis for the design of most of the conventions and communication. It is important that some pastel colors and color combinations are readPeople with color blindness and other eye disorders. Acceptable alternatives in a neutral background, are the official colors of the universities.
With Graphics
There is a qualitative difference between information processing in the left hemisphere of the brain (in general believe that the text () and the right hemisphere is generally accepted that the images). The new material is understood and treated more effectively if a number of different representations. Most editing systems allow usersCreation of multimedia objects like text, buttons, bitmaps and vector objects drawn. Graphics can be used to add the dimensions of the mind:
room or descriptions of real or imaginary.
or a description of complex relationships.
or digital data.
Applications of interaction of readers.
Using music and videos
Suffice it to say that we live in a digital world, consumers saying that students are mastering in digital media, their expectationsClassrooms for better integration of digital media as a mode of delivery of instruction. Resolution Audio (8, 16 or 32 bits) determines the precision with which sound can be digitized. However, it is recommended that while the transmission technology of great promise to transmit audio and video over the Internet, audio and video, should provide economic education for the Web, due to problems of bandwidth and user access. An important point is that if the video is an importantAn interactive design, a high level of detail is necessary to ensure that the storyboard video producers, with sufficient information to have received a video of fire accurately. When you apply, however, streaming technology that allows users to download and install plug-ins. Because of the frustration that can lead to plug-in, it is important that all options before you look. Not only are there many versions of the plug-in, but are constantly updated and can be difficult toinstall and are best used when the multimedia teaching of critical importance (Baron, 1998).
Using links
The destination of hypertext links as a way for students to access documents on the Internet. Examples of other reasons for the creation of a connection are:
or additional information and examples so that students can explore the issue further
articles or references
or instructionsStudents complete a task (for example, a form of support)
or support system
or vocabulary
or witness
Listings that offer content
or provide illustrations in support of the text
or send a text to support the mapping
or a combination of different aspects of a topic (like) and index.
Education Development
To avoid an excessive cognitive load, the training must go from simple to complex, so that children begin toWork on tasks that are relatively simple versions of the task. Learning tasks that are poorly designed or that the integration of a complex set of ideas, skills and qualities are leading to an increased cognitive load and decreased learning (Mishra, 2004). Another consideration in developing the statement of IMI with the use of general binding functions. Learning activities should allow students in authentic tasks that studentsimmersed in the culture of science, as an apprentice (Mishra, 2004).
Options for the evaluation of courseware
Instructional designers have different models, if you choose to find a way to assess the overall effectiveness of a new training product development. At this point, I quote two of these models, which are 4 levels of evaluation Kilpatrick and Dick and Carey model. The Dick and Carey model, the assessment is based on threeMethod of formative evaluation, one by one, in small groups, and evaluation of field. Kirkpatrick 4-price model was developed in 1976, used a different model for designers of educational content on evaluation. The four stages of evaluation are: reaction, learning, transfer and results. Assessment at Level 1 – Reactions, measures how participants react to training. This is a response to questions about participants 'perceptions'. Like it? E 'was the materialRelevant? The evaluation tests to assess the overall satisfaction of students. A level 2 assessment – learning, considered the assessment of the amount of learning that took place in a training program. Tests and preliminary tests are used to level the scores. Assessment Level 3 – the transfer, the transfer operation, which took place in the conduct of training of the student. Asked by a designer, able to provide this level is: Will the newly acquired skills, knowledge, attitudes, or underStudent Life? In this case, the transfer took place. Level 4 evaluation – the results of measuring the success of the formation of a management level, in terms of increased production, improved quality, lower costs and return on investment (Lipka, nd)
Evaluation for the Instructional Designer is to satisfy the overall quality of the product and its quality of attention to customer needs. Concerning this phase of Addie, guestThe stage is driven by the search for answers to the question, we have solved the problem? In this sense, the designers of teaching to research, develop people who have been trained, too. Furthermore, interviews, research, ethnography can essentially be done with the participants to determine consumer satisfaction and overall effectiveness of teaching. What are the effects? What must change? Finally, a piece of course canProgram tested and evaluated by a direct comparison of their performance, with a reasonable alternative, so that a product such as age or education to replace traditional learning.
Abstract
Preparation of design and development of interactive media is not as easy as in this short article. Instead, interactive media and design courses and learning is an iterative process that usually involves a team effort, if done correctly. A variety ofSkills and experience that should be included in the rule in this process to ensure that the IMI, the product has achieved its objectives, education or training. Design, development, construction and testing courses requires creativity, vision and goals clearly defined. When he did, but the end result is a training designed for the public, and individual performance and teamwork. Create reusable learningProducts and implementation of strategies for knowledge management, which are the result of intelligent design and quality of courses and the implementation of the Learning Organization.
Reference
Angelo, TA & Cross, KP (1993). Techniques for the assessment of the class (2nd ed) .. San Francisco, CA: Jossey-Bass.
Baron, A. (1998). Designing Web-Based Training. British Journal of Technology, 29 (4), pp. 355-370.
Hines, R. & Pearl, C. (2004). IncreaseInteraction in Web-based instruction: the use of synchronous chat and asynchronous discussions. Rural Special Education Quarterly, 23 (2), pp. 33-36.
Henke, M., & Latendresse, F. (2005). Store and forward: a cooperative approach to the development of interactive digital media (IDM) for teaching. Professor of Technology, 64 (8), pp. 6-8.
Kearsley, G. (2006). Explorations in Teaching and Learning: The database from theory to practice.
Lipka, H. (ND). Helen S. LipkaPortfolio. Watson School of Education, University of North Carolina Wilmington.
Mishra, S. (2004). Interactive multimedia in education and training. Hershey, PA: Idea Group Publishing.
Vaughn, T. (2004). Multimedia: If we are able to do. McGraw Hill.
Our weekend was the perfect blend of social, quiet, and tasks time. We had friends over for taco salad (I don't do fancy) last night, which worked out well because I was distracted from pouting about another week without Daddy around during the day--usually I do fairly well on Sunday nights, but every so often a tired thought will coax its way in.Fortunately, I woke up on the right side of the bed today and went straight to Wilder's room to check out his bedhead. He is so reliably happy as we companion each other through the days. I'm lucky.
Sings of spring coupled with the vibrancy I behold in others holds my spirits aloft. I've been really encouraged by God and people. A little note from my friend living on the foreign soils of Germany... A discussion with L about our boys' education--public v. private--how will we ever figure that out? And how L knows that education is important, but above that, she just wants her boy to love Jesus...God's provision for some baby gear...
I've also made some time for extracurricular reading--The Shack. I've no two-cents worth to proffer--yet. I was hesitant to read it but in my goal to "expand my literary horizons" I want to expose myself to many types of authorship.
Next, Shawn and I have watched Valentine's Day and Up in the Air, and I have two-cents worth on those.
Valentine's Day: wait to rent it; we're learning that some of the more epic films deserve to be watched on the big screen...romantic comedies, not so much. But the eye candy..:-)
Up in the Air: I appreciated this movie on a million levels--the true-to-life corporate scenarios, the raw human emotion, the loneliness. But I shan't give anything away. In sum, it was a smart, amazing work of art. In viewing movies I find myself paying attention to lighting, set design, music, the angles of the camera. It's all so fascinating. And Up in the Air is magnificent on all those levels.
We worked a little on the nursery, and one wee corner is finished. We have many things left to do but most of them are of the decorative nature. I've decided the simpler, the better, and it's ok that I can't collect kitchy, vintage things overnight. The room has already become a gathering place; Wilder likes to play in the closet and Shawn and I like to sit on the rug at night and jabber. There's something about soft carpet that's so fancy for us wood-floor people.
The colors are a little girly but we'll be able to add some robots and dinosaurs (or something--an ant farm?) if it's a boy.
And here's my sweetheart during his first bath post-cast. Good grief, he's incredible.
Shawn, what were you doing on the computer last night? Self-portraits 101?




